From Milan to Helsinki to meet other cultural and creative European industries and come together to fashion new responses to the complex social challenges of the next 25 years. BASE took part in the 9th Summit organised by the European Creative Business Network (ECBN), which promotes and supports the role of the cultural and creative industries in Europe with initiatives in policy-making, research, cooperation and cross-innovation.
The latter was the central theme at this year’s summit: blurred boundaries between sectors, transdisciplinarity, lauding complexity as a driver of all-round innovation. In this incessant climate of encroachment, what role do the cultural and creative industries play in increasing European competition across all fields?
150 attendees from 15 countries and 25 speakers debated the models and activities that have the greatest positive influence on traditional areas of production, in both the economic and social field. A whole host of workshops, including ArtLab, present alongside three of the startups involved in its Milan stop-off at BASE in June, offer opportunities for exchange and speed-dating to find potential partners.
There will be no shortage of reflections and good practice to take home from the experience. Here are three examples that really impressed us:
A.H.E.H. Project – Arts & Humanities Entrepreneurship Hubs
“Humanities are the most important thing you can study”, declared Nicholas Negroponte, founder of the MIT Media Lab. And yet, recent studies show that the number of humanities students is dropping year by year. Arts & Humanities Entrepreneurship Hubs sets out to turn this trend around, bringing together 14 organisations and enterprises from 7 European countries and arts and humanities students. By building creative hubs and offering entrepreneurial training programmes, A.H.E.H. brings the skills developed in creative and humanities departments, often not immediately identified as applicable in the world of work, to businesses in other sectors. Trans-sector pollination, new learning models and fostering creativity as an approach to work: these are the project’s key aims.
For more details: https://www.artshumanitieshub.eu/
Kaapeli – The Cable Factory
Finland’s largest cultural centre: 3 museums, 10 galleries, art schools, theatres, and cultural enterprises. 5 hectares of culture: a former factory turns from cable manufacturing to the production of art, culture and craftsmanship. The breadth and diversity of people and organisations working at Kaapeli makes for the ideal ecosystem for interdisciplinary contamination.
For more details: https://www.kaapelitehdas.fi/en
Virtual Medicine – Creative competence for social and health care
Cooperation between the creative sector and social and health care can bring about innovation in operational methods and offer opportunities for employment and the marketplace. Virtual Medicine specifically sets out to identify points of convergence between these sectors and improve performance on both sides, promoting the marketing of new technologies and multidisciplinary experiences. The project was created at Tampere University, one of Finland’s biggest universities for applied sciences, known for its approach to multidisciplinary education and creativity.
For more details: https://projects.tuni.fi/virtu/in-english/
The European setting represented at the EBCN summit is the perfect ecosystem for building strategic partnerships with other creative hubs and entities operating in the cultural and creative industries with the aim of launching shared projects. BASE continues to broaden its international network in order to be able to build more sustainable social and economic development and boost the impact of creative enterprises both on a local scale and within Europe.